package com.yanqu.road.entity.kuang.battle;

public class CrossKuangBattleUserSkill {

    /**
     * 技能类型 1 财神怒气技能
     */
    private int type;

    /**
     * 小类型 财神等级
     */
    private int littleType;

    /**
     * 可释放时间
     */
    private long readyTime;

    public CrossKuangBattleUserSkill() {

    }

    public CrossKuangBattleUserSkill(int type, int littleType) {
        this.type = type;
        this.littleType = littleType;
        this.readyTime = System.currentTimeMillis();
    }

    public int getType() {
        return type;
    }

    public void setType(int type) {
        this.type = type;
    }

    public int getLittleType() {
        return littleType;
    }

    public void setLittleType(int littleType) {
        this.littleType = littleType;
    }

    public long getReadyTime() {
        return readyTime;
    }

    public void setReadyTime(long readyTime) {
        this.readyTime = readyTime;
    }
}
